

Traveling around has a chance to generate random encounters, which can influence how the play through goes. Gameplay takes place entirely on two screens – traveling the map and the combat screen. You’ll also unlock brawl mode for each character after winning a narrative run at least once with the character.

Players must win a game as Sal Fallon the bounty hunter to unlock Rook and Smith. There are currently three playable characters, each with their own motivations and back stories. Story mode allows you to fail encounters and live with the consequences. The standard mode includes permadeath for an iron man roguelite experience. The whole world feels alive as characters react to how you choose to solve situations. There are three characters with fully distinct storylines, and several outcomes depending on how you play. Players start with Sal the Bounty Hunter unlocked. Players get a negotiation and combat deck to manage that can be built out in a variety of ways. Griftlands is no different, combining a world rich with lore that reacts to your actions with card-based conflict resolution. Klei Entertainment has a reputation for successfully melding multiple genres together into an excellent gaming experience. Will you survive the Griftlands or fall another nameless victim on the dusty road to Murder Bay? Klei experiments with a narrative-heavy deck building game and it works.
